Inside the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph
The Fallout TV series has made a triumphant return to streaming services, and it's safe to say that viewers were agreeably astonished by the quality of its first season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture different facets of the player's experience.
There was vault-dweller Lucy, trying to act with integrity and learning that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who starts doubting his cult's leadership and unleashes significant chaos in powered exoskeleton; and Walton Goggins's character, a breakout character who has entirely abandoned any moral compass out in the radioactive wilderness.
Setting the Stage for the Second Season
The show's first season conclusion unveiled a major secret about who helped cause the atomic conflict that condemned a society in subterranean shelters for hundreds of years. It also left numerous mysteries unresolved for the upcoming chapter – and, this time, expectations are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” says one of the series creators.
“Heading into the first season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We’re over the moon with the reception to the show, so now people are bringing more excitement and different expectations.”
The Mojave Beckons for the Next Installment
The second season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, even if it was a bit broken at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much enjoyable to bring into the show.”
In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it will honor the gamer's experience.
Crafting a Tangible World
The Fallout TV series is distinguished by its physical authenticity – its creators prioritized real props and environments were constructed, mirroring the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” comments another of the showrunners. “The whole point of an adaptation, particularly of a interactive medium, is to seem like it’s real.”
Indeed, almost each creature you see on-screen is practical, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series succeeds because it is developed by talented film-makers who are also longtime fans, with the help of the game developers behind the franchise. This shared passion for the world is apparent in the end result.
The second season is being released on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This approach will foster a different weekly discussion, a dynamic the showrunners themselves are looking forward to observe.
“It's richer, it’s bigger, it’s more humorous, it has a lot of twists,” promises Howard. “I can't wait to seeing what people think.”